Headless Horseman Presents:

The Great Room Escape

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ABOUT

The Great room Escape is a fully interactive and immersive experience unlike anything you have ever done before. No longer do you sit back and watch the show... now you are 100% part of it. Imagine you and your friends, family or colleagues are trapped in a themed, highly realistic series of rooms. With only 60 minutes to escape, you must work together as a team as you race against the clock to explore your surroundings using logic, instinct, and critical thinking to find secret passages, solve puzzles, crack codes, and uncover hidden mysteries that will ultimately lead to your escape.

Up to 12 participants will enter a room, the question is whether they will make it out in the hour. Clues and riddles hidden throughout the rooms provide the tools to meet your objective. Every room is different and has different stories behind it. You can test your wit and your grace under pressure.

Work as a team and you just might make it, either way it will be the fastest and most intense hour you have ever experienced! As the clock ticks down and the pressure mounts, can you stay calm, can you escape?

TEAM BUILDING

The Great Room Escape is fantastic for corporate teams and groups. Not only is it a fun and interactive game, it challenges the group's ability to work together and communicate. Something completely new! Your team will be talking about it for the rest of the year. For groups, special times and prices can be arranged. Call 845-339-2666 ext. 102.

ROOM THEMES:

The Blood Inn

THE BLOOD INN

You and your friends have received a mysterious invitation to spend a night at the historic Blood Inn. Once you arrive you find the Inn abandoned except for the mysterious butler whose incoherent ramblings warn you, “GET OUT, the Inn is haunted!” Suddenly, the door slam shut behind you. You find yourself trapped inside the evil core of the house with only 60 minutes to escape before the spirits awaken.

Houdini's Workshop

HOUDINI'S WORKSHOP

Houdini, the world’s greatest escape artist and famous magician, made a pact with his wife Bess to try and make contact from beyond the grave upon his death. They also set a deadline by which they would give up and Bess was to move on with her life. As the hour approaches for the deadline, you and your friends are their last hope. You have one hour to discover the final item so that Bess may make one last attempt to contact her beloved husband.

Poison Plum Lab 257

POISON PLUM LAB 257

As an FBI agent you and your team are called to Plum Island lab, an animal disease research facility, to investigate Dr Phillip Doxy, a veterinarian. You find the doctor has disappeared along with a vial of a deadly virus. You discover he planted a bomb in the lab! You have one hour to find the bomb and disarm it! Can you find it in time before he releases his deadly research on the world?

The Collector

THE COLLECTOR

You and your friends have been summoned to meet investigators at the abandoned morgue for questioning. Upon your arrival you notice there are no signs of the investigators, only a mysterious lady dressed as a child. She lured you into her trap!!!!! You have 60 minutes to escape or become part of her collection.

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